Indie Gamer Chick posted an excellent article awhile back asking developers what Xbox Live Indie Games meant to them. I sent in a response I’d like to share here as well:
XBLIG gave me the tools to take my first baby steps into making my childhood dreams of becoming a game developer a reality. It helped me liberate an idea out of my head and onto a digital canvas that I wanted to share with the world. It spoiled me with its excellent XNA framework, a low-cost of entry, and most importantly, access to a close-knit community of supportive developers and gamers. Working on Pixel Blocked! was one of the most fun and stressful times in my life, and I’d like nothing more than to be able to do it all over again.
Read what other developers wrote here.