Updating to XNA 4.0

I’m currently on XNA 3.1. After February 7th, Xbox LIVE Indie Games won’t be accepting any XNA 3.1 games. As a result, today I’ll be updating to XNA 4.0 as well as switching to Visual Studio 2010. I’ve been postponing this update for awhile because the first time I attempted this upgrade awhile back I ran into a lot of problems/headaches and just decided to stick with XNA 3.1.

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