GDC Postmortem

Pros:

  • Keynote by Dr. Ray Muzyka and Dr. Greg Zeschuk on “Emotionally Engaging Narrative: Gaming’s New Frontier” was pretty awesome. I consider Mass Effect one of the best RPG’s this generation so I really enjoyed listening to these two talk.
  • The lecture “Go Indie or Go Home” by Jamie Cheng was the highlight for me. Excellent speech and very insightful.
  • The panel on “Industry Origin Stories: Or, How I Got My Awesome Job” was really fun and interesting. It’s nice to see how some of the top guys in the industry made it to where they are. Stories were told with a lot of humour.
  • Swag: Subscription to Game Developer magazine (comes with the pass), May 2009 issue of EDGE, rock climbing clip with compass, awesome paper/styrofoam planes. There were tons more, but I wasn’t thrifty enough to get all of them.

Cons:

  • Seminars “How to Get HR to Notice You” and “So You Want to Be In the Game Industry” were uninteresting for me. I didn’t really feel like I learned anything new that I haven’t already picked up from resume/career workshops at SFU. However, being reminded of all the tips and tricks for resumes and interviews is a good thing to brush up on once in a while.
  • Canadian gaming company presence on the Expo floor not as large as I would’ve liked. There were four: Radical Entertainment, Relic, Blue Castle and Next Level Games. Canada has a lot of talent and game companies. It would’ve been nice to see more of them out here representing for GDC Canada.

Was it worth the cost of admission ($100)? Yes.

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